![]() This part of the game is very, very fun so much so that we can see players resenting the resource management stuff. So, you can sleep – reducing tiredness but increasing hunger – or you can buy/order food, which costs money but decreases hunger. You have to get part-time jobs to make money, but those jobs also increase your tiredness and hunger, as well as sapping your happiness. These creep down over time, so you can’t just spend your days glued to the screen. This is where an almost completely different game goes on a resource-management game where you manage happiness, hunger, tiredness and money. The second room, switched to with a press of RB, is your bedroom-diner. There are two rooms in your character’s apartment, and we’ve talked mostly about your office, where the terminal is, and where the voyeurism goes down. The second is not so simple, and requires a separate paragraph. Get these right by submitting a keyword from your journal, and you’ll get a healthy reward. ![]() The first is pretty simple: you get emails from the Club asking for details about individual cages, like ‘what is the full name of the monkey in cage 15?’. You can buy these cages with cash, and you can get cash by two means. This means tests every five days, which sounds daunting, but mostly just involves unlocking the required number of ‘cages’. ![]() The Primate Observation Club has you under probation, so you must prove yourself. ![]()
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